While Bandar Bermaya did not seem like much, it had heart.
Six-hundred square metres of seaside real-estate, a steady supply of travelers from trading ships making port while on the way to Stragunberg, and a friendly local community made it rather popular in the twenties. It was once a small fishing village, growing due to a rather enterprising young woman, named Sri Aini Bermaya, who expanded its port, after seeing its potential as a waypoint between the North-South Trade Line. It'd been eighty years, though, and things changed. Things changed a lot.
Traders started to settle in Bermaya. And then more traders. Bandar Bermaya grew from a sleepy port town to a bustling trade city almost overnight. In the thirties the town grew to almost twice its size in just under a decade. Vodens seemed to like the city very much due to its tropical clime, a change from their usual cold homeland, and more of them settled there.
Then the Great War.
A trade dispute between the Sultanate of Marterra and Proletarian Republic of Voddenhart (PRV), both of which had long been wary of each other, exploded into war in 3147. It was a simple matter; Voddenhart wanted more wheat from Marterra, but it was offering much less in return, so Marterra refused. Voddenhart responded by rounding up every single Marterran merchant within its borders and imprisoning them, until its demands were met. Marterra still refused. So Voddenhart, under Prime Minister Heimrich Dovstag, ordered a bold and controversial move: Executing the prisoners. This sparked much outrage from some of its neighbours, and the flames of war flared up into life.
While the war went on, trade in Bandar Bermaya all but disappeared. The Vodens who had settled down there were ostracised and shunned by the local Marterran community, and soon restrictions were put on former Voden citizens, as ordered by the Sultanate. Many fled across the border to escape discrimination, but some still stood firm, maintaining that they were now Marterran citizens, and were loyal to Marterra.
During the war Bandar Bermaya was suffering despite being far away from the theatre of war, and the rich lives of the traders who lived there were all but gone, replaced by war-time rationing and drafting of able men into the army. Once the war was officially over in 3153, trade was slow to return in Bandar Bermaya, being mainly a pitstop between the Republic of Sri Kezali to the northwest and the former PRV to the south. Again the inhabitants suffered, and many left the hollow-shell of a city that it was at that time. Again, there were still those who stayed, and they endured the post-war depression that followed.
In the wake of the new federal parliamentary monarchy in the seventies, Port Bermaya was reinvented by the Tourism industry as a destination for beach-lovers, with new resorts sprouting up along the long, sandy western beach, away from the bay that was once its harbour. Now named only Bermaya, housing developments were planned, and people soon filtered to the new resort-like city, cleaned up and changed irrevocably from its pre-war era. It was literally rebuilt from the ground-up, slowly but surely. And twenty years later, in 3202, it is a modern resort city, with resort after resort after resort along its beaches, and shopping malls and even a theme park. Of course, those places were not my goal.
Heaving along my haversack, I started to make my way to the centre of the Old Town District, to Bermaya Square. My name is Seri Aishah Bermaya bint Abdul Karim, and I am finally going back home, to see my great-grandmother.
The setting.
Important to some, taken for granted by others, it is a large part of a narrative story, no matter what kind it is (of course, like everything else in English, there's always exceptions). Whether it's an isolated island for a marooned character with everything that he needs to survive, to a hostile world filled with monsters and dangerous beasties, there always has to be a setting. And setting does not always mean the physical setting. How the people of the world react to each other, how the borders are drawn, and how the world works are all part of the setting. While this may seem overwhelming to some, others (Like me!) take particular joy in creating vibrant worlds just for our characters to live in, interact, save, or destroy. There are several things to take note of in creating a setting.
First thing is: Decide on how much you want to flesh out your setting, and how much work you wish to put in. You might just want a simple map of the area that your characters will stomp around in, or you might want to create a whole universe (!) for them. Just keep in mind that you're making it, and you're also, you know, supposed to be writing the story too.
Think about the themes and tone of your story, novel, etcetera, and reflect it in your world. If your story is a gritty dark fantasy, make the world a not very happy place to live in, with dark horrors/bandits/evil kings/whathaveyou.
Also, take into consideration the realism level of the world in comparison to our own, and try to think of how to explain something being there. For example, magic. Is there magic? How much magic is there? Is it rare or common? What are its effects? Is it limited to certain parts of the world, or to certain types of beings or peoples? This also applies to city locations and geographical features. Remember, the more you want to flesh out the world, the more you need to explain things which are there. Remember that something, like magic, has far-reaching effects which aren't limited to one single field. Think about economic or social effects, like how it affects trade.
Everything in this world is interconnected. Countries trade with countries, cities trade with cities, people trade with people. So it's natural that you should somehow make each aspect of your world interact with another. Make it feel like it belongs there.
I'll stop for now, but I'll give more helpful tips on worldbuilding again soon!